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Hey #VirtualProduction enthusiasts, time for a #UE4 tweetorial.
Surely you have seen the new Live Link Face App. You need a character with a set of blendshapes that match with the 51 produced by ARKit.
What happens when you don't have as many blendshapes, or with different poses.
2- Into the Permanent Free Collection in Unreal Marketplace you can find the Stylized Character Kit: Casual 01. A great asset but with a limitation. Instead of 51 morph targets only has 7. And not based on specific muscle movements but on emotion poses
3-You can read the documentation to know how to configure and use Live Link Face App.
But in THIS CASE the 1rt problem is how to recognize what "Blend Shape" should move my few morph targets?
There is a plugin: Live Link Curve DebugUI, you can use it to view the curves and values
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