Discover and read the best of Twitter Threads about #WilfredoAcosta

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I asked the team sound designing The Sandman Act II to talk about how they brought the words of @neilhimself to life for @audible_com @DCComics.
Questions:
1) Toughest sound/scene to create?
2) Your most useful sound tools?
3) Favourite Sound effect or Scene?
Here's the result:
#WilfredoAcosta designed Eps 2-4, 6-8; i.e. the main Season Of Mists episodes. Wilf and I have made noises together since the BBC Radio Superman adventures with @DCComics in the early 90s.
Hardest Sound/Scene to create:
Chapter 7 Scene 9 especially memorable. A lot of work went into getting Azazel’s voice to sound all encompassing (using Brauer Motion, Doppler, Morphoder + Sub harmonics). The swirling ambiences were then manipulated to interact with the characters.
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