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Yesterday I worked on some brand new material for the #XDM2e appendix. It's "The X-Treme Guide to Conversational Storytelling," and in this thread I will share the core concept for free!
So: conversational storytelling, aka "shooting the breeze," is that thing where you're in a conversation, and something reminds you of a personal experience, and you decide to share that experience during the conversation.
This is super-common, we've all done it, and sometimes it's done very badly. Our goal, of course, is to do it well. In a book whose focus is better tabletop RPG play, all the relevant skills are right there, so this guide is a very close fit.
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