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I’m going to do a 🧵 about making retro-style games in C/C++, and also about getting them to run in a browser. ImageImageImageImage
So, for a good few years now, I’ve been working on various game projects and jam entries, all in a retro style, using C/C++. All the while, I’ve been looking to simplify things - fewer dependencies, simpler code, simpler build process, etc ImageImageImageImage
For me, this simplification process led me to move away from C++ and object oriented programming, in favor of C and procedural programming.

It also led me to exclusively use stb-style single-file header-only libraries, like stb_image (which is not the same as C++ template libs)
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