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Lots of people note that hard kill APS rarely have more than 2-4 rounds available on each aspect, ever wondered why? A(nother) thread!
When you look at projectile APS, most have 2-4 rounds (either ready rounds like an Iron Fist, or reloads like a Trophy). There are some exceptions, QuickKill had 8+ but that single pod covered all aspects, versus 2 or 3 per aspect on more traditional systems. So, 2-4 is the norm. ImageImageImageImage
Even non projectile systems tend to trend around here. StrikeShield/ADS has 2 per pod with adjacent pods able to defend one another, so again in the 2-4 window, give or take. Image
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