Discover and read the best of Twitter Threads about #apocalypseworld

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Elsewhere, someone asked me to explain how Apocalypse World, or any game, might hinder or support certain kinds of play. This has been a question asked 1000s of times over the last 20 yrs, but by whatever grace, this time I found a way to answer with I think greater clarity:
Imagine the games of soccer and basketball. You could try to play soccer with a basketball, you might even have a fun time, but the ball is not designed for that game, it would behave differently.
Likewise, trying to play basketball with a soccer ball would be very challenging because a basketball Must Bounce and soccer balls are not built for that! Now imagine trying to play tennis with a basketball.
Read 11 tweets
This is one of my all-time favorites.

It's a brilliant design from 1987 that was decades ahead of its time.

Or, to be more accurate, it was right in its time and the rest of us are decades behind.
Re-reading my copy now. So much to talk about in these rules!

I feel a thread coming on. It'll probably have to wait until tomorrow, but there will be thread. An illustration of Rocket J. Squirrel introducing the rules to The Bullwinkle and Rocky Role-Playing Party Game.
"Fortunately, this isn't a normal roleplaying game."
Read 52 tweets
The 5 most important things I learned from TTRPGs in the last 5 years, and what game I learned them from; a thread.

I've played TTRPGs since the mid 80s, but the last 5 years have really felt like a golden age to me. Things I consider fundamental now that I didn't in 2014: (1/7)
Thing 1: Player-facing systems are fast, empowering, and transparent: #CypherSystem from @MonteCookGames (2/7)
Thing 2: On-the-fly gear picking strikes a nice balance between laborious bookkeeping (on one hand) and never getting that satisfaction of having packed the perfect tool for the job (on the other): #BladesInTheDark by @john_harper (3/7)
Read 7 tweets

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