Discover and read the best of Twitter Threads about #bartle

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Twenty years ago today I launched Castle Marrach to the public, my first multiplayer online game design. Unique in offering a #Bartle “socializer-dominant” interactive fiction experience, and a hybrid text & web interactive environment, it was novel for its time. [1/15] ImageImageImageImage
I had founded Skotos in 1999 with a goal of creating "multiplayer interactive fiction on the Internet". We wanted to make games that were more social, more dynamic, more interactive, more “real”, and in particular more story-focused than anything that had been seen before. [2/15]
I also become interested in experimenting with cross-media, and produced two comic books based on our games, Castle Marrach: Awakenings awakenings.marrach.com and Lovecraft Country: Return to Arkham lovecraftcountry.com. [3/15] ImageImage
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