Discover and read the best of Twitter Threads about #bloodbornekart

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Doing some final polish on the kart integration for todays #BloodborneKart dev thread! To start, I made the kart icon for the hunters vehicle select screen:
Finally expanded AI Racer customization to let the player edit which kart the AI Hunters will drive, meaning that the average race has a more even split of karts on the track!!
Shifting gears, I moved over to making the tricks for Gascoigne!
Read 6 tweets
Starting todays #BloodborneKart dev thread polishing up the final stretch of track!

The final bridge turn had a bunch of holes and overlapping geometry due to it being so hastily constructed for the April fools video last year. All of that is now fixed! Take a look:
Added clutter!
Now that the track is mostly done, I finally updated the minimap! It's cutting a bit too far into the center of the screen, so I'll work on adding the ability to shift the map over to the right later.
Read 4 tweets
Finally got around to properly implementing the Cleric Beast enemy into the Central Yharnam Roadway track to start todays #BloodborneKart dev thread! Took a bit of tinkering to make it all work with a kart racer but it was well worth the effort!

Check it out:
First thing I did was make her land in front of the finish line instead of behind it, meaning that if it's a single lap race there's a chance that she can deny the player a win (as she is coded to jump in to block the lead racer at the end of the first lap)
She can now damage you!
Read 8 tweets

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