Discover and read the best of Twitter Threads about #blueprintsfromhell

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The whole "Window" collection is now minted out. Here's a bit of background process.

First off, I gave myself the constraint of only using the Canvas API. No WebGL, shader or image texture. @nodes_io was the perfect companion to bring it from prototype to final state.

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The whole graph is pretty succinct so let's see how it is structured.

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A "Portal" logic is used to reduce #blueprintsfromhell spaghetti: it allows me to send data from 1 point of the graph to N others without dragging lines all over. Here, it sends the config computed from @fx_hash_ features to the nodes taking care of geometry and drawing.

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