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All the EA Air Hockey in-game graphics were created in 3DS Max as 3D models and then rendered into 2D images and sprites. This eased the creation of game graphics and animations for the myriad target devices. #gamedev #3dsmax #mobiledev #retro #brew #j2me
The moving objects, which were basically the "puck" (seen here) and the "mallet" were also created in 3DS Max. In this way, I was able to generate objects that were apparently moving in 3D space with the correct perspective.
The mallet changes color as it moves down the screen because in Air Hockey movement of the player mallet is restricted to one side of the table. I created tools to create sprite sheets from these animation frames, once rendered.
Read 7 tweets
I want to start a new thread story. Not sure how long it will be and I may use different prompts: #vss365 #vssmagic #vssnature etc etc ... I love reading about legends and folk lore, and in my fantasy writing I often create my own myths. So this will be just a fun exercise...
According to #lore &myths of old,griffins nestled on these cliffs long ago. They swooped down on the unsuspecting;carried them off never to be seen again.
Griffins were not elemental creatures,but air & earth did have dominion over them; their only enemy -fire.
#vss365 #vssmagic
"I helped your troupe avoid #shadow and #gore," said the dark wizard simply, implying that he saved us from the mythical griffins. I gaped at him. "And now for what you promised."

"No," I was careful not to get trapped in words, "I said: after you summon her."
#vss365 #vssmagic
Read 132 tweets

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