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Okay so I spent most of the last 5 years as a 90% improv story gamer, and this year I set out to run a prep-heavy, old school game using #DCCRPG.

How I do it is: one piece at a time.

🧵
I had >10 modules I wanted to run. The very first thing I did was look at all the region maps from those modules and find a way to smush them together. That gave me a world map.

Some of the remaining modules I plunked into specific hexes, others I left freefloating.
Next I looked at the names in those modules. Names are a setting element: there’s a Duke Magnussen in one module, which suggest a pseudo-Swedish culture, so now there’s a pseudo-Swedish culture in the world.

Do this enough times and you have a diverse, interesting world.
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