Discover and read the best of Twitter Threads about #gamedeveloper

Most recents (8)

This is in french, it is me and this is about the future of my both accounts.
#gamedevs #gamedeveloper #indiegamedeveloper #indiegames.

tweet 1/?
First and foremost, while having a decent reach on this account, i barely use it.

I actually feel more at ease to casually communicate #gamedev stuff on my personnal @dragutux account, but not with the same reach.

tweet 2/?
The main problem, which i could bear with is that this personal account was intended for micro blogging, having fun while still be decent.
The problem is twitter changes, drastically. It basically ruined my timeline with the new content i seen being trash at best.

tweet 3/?
Read 8 tweets
1/7 🔥Excited to welcome @MariusRacasan, Founder & CEO of PopuGames, to our Conference!

Marius has over 8 years of video game development experience and currently leads the development of PopuGames' flagship project, @thecursedland.

Check more details in this 🧵👇
@MultiversX Image
2/7 🫡 With a passion for technology, video games, and creation, @MariusRacasan has established himself as a respected figure in the gaming industry.

#gamedeveloper #BlockchainGaming #blockchaingame
3/7 🎮The Cursed Land is a massively multiplayer online role-playing game (MMORPG) built on #MultiversX, combining Web2 and Web3 items in the same game world.

The game is free to play, with microtransactions and NFTs that allow players to earn rewards.

#MobileGame
Read 7 tweets
I made a input buffer system. In this clip you can see how pressing block mid-combo would result in some harsh transitions and then how I rectified that with input buffering!
🧵(1/3)

#indie #indiedev #indiegamedev #indiegame #gamedev #gamedevelopment #ue4 #gamedeveloper #ue5
Here's the simple version of how I achieved it:
- Create a bool to check if your input was pressed.
- This is checked in an event tick notify end which is placed in the animation as a notify.
- If true send an event to your character BP e.g Block.
🧵(2/3)
In the end you should have a notify window which can be placed anywhere to stop these nasty transitions.

This is a basic version of a buffer system, this is simply checking if an input was pressed and what to fire from there!

Inspiration: @sekirothegame
🧵(3/3) Image
Read 3 tweets
I've asked you about the best ways you know to market your game. Here are your answers:
#indiedev #indiegame #indiegames #IndieGameDev #gamedev #gamedevs #GameDeveloper #gamedevelopment #videogame #videogames #gamers #gaming #indiegaming
Leading Answer: Build a community organically. You can do this by doing two things

First off, stay active and consistent in posting progress about your project. Gifs and Videos are best. Post even if you feel like you have nothing to show
Secondly, engage with other creators - help them when possible, be social, try to grow THEIR project. What goes around comes around
Read 14 tweets
What changes in video game ecosystem would encourage entrepreneurial growth of game developers and game designers?
quora.com/What-changes-i…

#gaming #GamingNews #GamingStartup #StartUp #Androidgames #pcgaming #gamedev #gamedesign #gamedeveloper #AVGC #design #designsystem
The industry is obsessed with terms like immersive gaming, pro gamers, longer gameplay sessions, engagement etc. The game dev community is growing at a rapid pace. The game schools, number of game startups, number of games launched in the market are growing alongside. Games are
competing for User’s attention. One game is trying to snatch the “session time” pie of another game.

The high worth individuals were early adopters of the internet and good spender. Similarly the high worth individuals were early adopters of Apple products and they are
Read 19 tweets
Finally what I actually wanted to post 😅

Here is a first dynamic update version of the rendering

Got a couple of things to optimize and reduce/remove some expensive operations that cause drops in the video

@ElaborateGames @AlexanderBorner @unity3d #screenshotsaturday
BTW

Doing shadow culling could potentially improve performance a lot

but it's perhaps not necessary for our usecase so that's just a sidenote
Started adding support for additional properties per instance (test with subtle brightness variation)

@ElaborateGames @unity #gamedev #madewithunity Image
Read 39 tweets
One of the newest phenomena, video games. The gaming industry, such complex and detailed understanding of navigating the digital platform with the result of telling a story on screen, usually via a digital code controlled by you, the player.
For the our community, it can mean a lot! Such as the strengthening of language, traditional practices and connection with community. I want to put a call out to all Aboriginal and Torres Strait Islander game developers, game designers and mob in the gaming world...
What are you currently doing in the gaming world? Where do you want to get to? And, What can help you get there?

This is our platform #IndigenousXgamers
Read 4 tweets
Challenges on #WFH in AAA games after COVID: A thread.
This is my opinion on the future of Work From Home in big games, does NOT represent the view of my employer or any of my co-workers. #gamedev #GameAudio #gamedeveloper
After COVID, some developers glorify the idea of WFH permanently.
If you ever worked in a film or TV set, played with a band
or performed for a living you probably have an idea
about creative collaborative effort and the hurdles of doing it if people are not in the same space...
But beyond the ability or not to do it, is the casual interaction with people that are not in your immediate circle of collaboration what make a difference between just getting-your-job-done and a learning and growth path that is what I call a 'career'...
Read 13 tweets

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