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#GameWriting Lore thread time!

Everyone loves lore or loves to hate lore. But lore is a pretty nifty tool in your writing toolbox, if you know how to use it ๐Ÿงต
The biggest lore mistake you can make is building tons of lore without context, and then turning that lore into a strait jacket that limits what you can do with the game or game world.
Like anything in game writing, it helps to take a step back and look at your player experience goals. What fantasy are you trying to deliver to the player? How are they expected to interact with the world? What emotions do you hope to evoke? What meaning?
Read 23 tweets
๐Ÿ“š WRITING THREAD โœ๏ธ
Gather round, word scientists, for today I am gonna share the Secret Formula for writing characters your audience will love.

#gamewriting #narrativedesign #amwriting
Have you ever noticed how certain fandoms seem to revolve entirely around characters-focused content?

Google FE3H memes and you'll find countless charts like this, or people posting memes saying "ahaha character X would TOTALLY do that".
This kind of fan content naturally emerges when you are writing characters who are easy to *get*.
Read 27 tweets
Happy Monday everyone! So, I'm going to start this week by asking everyone to take a new week's resolution.

STOP using the description 'Walking Simulator'. From today.
USE 'Narrative Exploration game' instead.

Seriously. 'Walking Sim' is a 'gamer' term design to exclude.
'Walking Simulator' = something dull. It's a title that ignores the narrative, which pushes games to be the same as each other.

If you value narrative in games, let's consign this name to the past where it belongs.

'Narrative Exploration' celebrates what these games do.
Games must be open to all forms and all players. Storytellers should stop using the terms we are given and find ones that tell our story.

So, no more 'Walking sims', only 'Narrative Exploration games'.

Please RT #gamewriting #gamedev #gamedevelopment
Read 3 tweets

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