Discover and read the best of Twitter Threads about #gomechaball

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FEEDBACK IS EVERYTHING
I was amazed by this short footage.
The game responds to every player’s action with a tone of feedback!
So I decided to break down what makes it so tactile and alive and counted 27 methods.
1/15
#gamedev #GoMechaBall #madewithunity #indiegames #vfx
EFFECTS
1) The ball leaves dust and a trail that has a fixed lifetime, thus it stretches when the ball moves faster - conveying speed
2) Dust ring, sparks, and distortion effect on dashing with the spider - conveying dashing feel
2/15 Image
3) The ball has an orange effect - responding to dashing
4) There is dust on the character's steps - adding life to the movement
5) Shells fly out on every shot - adding feel to the shooting and changing environment for a time
3/15
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