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Today on #homebrewrpg I will be poking my game mechanic wand at the second ever RPG after Dungeons & Dragons- the delightfully old school Tunnels & Trolls.

Now this game is very dear to me, and taught me that I could hack DnD to be whatever I wanted...
So what I will be doing is making the system more maths lite.

At its heart, T&T is about addition. You roll two D6 and add your entire attribute, and have to beat a target number.
Statistics are classic "roll 3d6", so you have 3-18 to begin.
I came into T&T at third edition, and later editions added skills and other features. For this I will focus on the core mechanics alone.
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