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In today's #homebrewttrpg I will discuss the concept of clockwise bum order.

No seriously.

*queue theme tune and expensive CG opening*
So initiative is generally a dumb idea, and I have covered better ways to handle that mechanic in previous threads.

Clockwise bum order is how I have been organising my game tables since I was seventeen. Which was a few years ago.

Yep.

A few.
The concept is this, quick witted characters can see what slow characters are going to do, and can intervene, intercept, aid or involve them in their strategy.

I seat my players slowest witted to fastest witted in clockwise order around the table.
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