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My favourite #js13kgames 2022 entries!

I'd like to salute the involvement of all contestants this year, despite the quite difficult theme.

Some surprising implementations appeared this year, including pure CSS games & 3D games on 2D canvas.

Here are the most fun in my opinion.
- Incident at BIO13K (@remvst) js13kgames.com/entries/incide…
Creepy but fun, with impressive graphics, story and gameplay. No sound?

- Dying Dreams (@jani_m_n) js13kgames.com/entries/dying-…
An original puzzle game where the goal is to die. Lovely graphics.

#js13k ImageImage
- Yellow and blue (Schnark) js13kgames.com/entries/yellow…
A coop puzzle game, that's cool. Graphics come straight from the 90's though.

- Terror Defense (@AdrienGueret) js13kgames.com/entries/terror…
A tower defense game in a cemetery where you have to scare waves of visitors!

#js13k ImageImage
Read 13 tweets
Two weeks ago over Easter I started working on a submission to the @Gamedevjs Jam. The theme was 'Raw,' and I wanted to create a processing pipeline simulator. This is how Super Simple Salad Simulator came to be. #gamedevjs

stas.itch.io/super-simple-s…
It's my hommage to The Incredible Machine from 1993, and also to the vegetable salad, sałatka jarzynowa in Polish. It's a springtime treat in Poland. The full list of ingredients includes potato, carrot, green pea, apple, pickled cucumber, onion, boiled egg, and mayonnaise.
When researching it for this project, I learned that the salad apparently started as a completely different recipe with many kinds of meats in it. Depending where you are, you may know it under the name of the French, the Italian, or the Russian salad. en.wikipedia.org/wiki/Olivier_s…
Read 13 tweets
ESCAPE is a 2.5D puzzle platformer in 13KB of HTML and JS (zipped) by @michalbe and myself. It's a short story about wildlife and nature on Earth after mankind leaves for good. You can play it right now in the browser on desktop and mobile.

#js13k #gamedev #javascript #webgl
In ESCAPE, you solve environmental puzzles as you progress through a misty world abandoned by people. We were inspired by games like @Playdead's INSIDE and movies like @bladerunner, and we tried to convey a sense of loneliness, remorse, and confusion.

#js13k #gamedev #webgl ImageImageImage
ESCAPE fits into a 13KB Zip, but we built it using fully-featured tools. All our assets, props and scenes are built in Blender and imported into the game as GLTFs. They take up a large part of our size budget, leaving even less space for the engine code and game logic.

#js13k ImageImageImage
Read 8 tweets
It's August again which means @michalbe and I are taking part in @js13kGames! This year's theme is Space.

We're joining a week late with a new idea: a 2.5D puzzle platformer on Earth abandoned by humans and reclaimed by nature. #js13k
When the theme was announced over a week ago, we spent a few hours on Saturday and Sunday brainstorming game ideas. And to be frank, we didn't like any single one of them. They just didn't seem to click.
Most of them weren't even game ideas, just plays on words that could dub as game titles, but nothing more. There was RequiesCAT in Space (probably a game about an astronaut cat), Spaciba (probably a game about cosmonauts), Space Bar (probably a game about managing an inn?)...
Read 49 tweets
ROAR is out now! It's a WebXR mini-game for 6DoF VR headsets like the Oculus Quest. It's written in JavaScript without any extra 3D libraries and all of it is less than 13 KB zipped!

I made it for the #js13k jam. The theme this year was: 404.
You play as a monster whose baby has been taken away. You have four claws on each hand and your mouth spits fire. It's FOUR-ROAR-FOUR time!

Here's a 40-second-long gameplay video.

#js13k #webxr #oculusquest
And here is the making-of thread which I plan to continue to update next week.

Read 3 tweets
I managed to get simple 3D physics working in the prototype for my WebXR game for #js13k. Best part is, I'm not using any extra libs! It's all vanilla JS, clocking in at 9 KB right now. The hand mesh alone is 3 KB so I'm sure there's plenty room for optimization, too.
More #js13k progress! I added toon shading, a few textures, and replaced the hand mesh with a paw which has fewer vertices. This is now still around 9 KB zipped!

Have you ever wanted to be a Godzilla wreaking havoc in a city?
I added rooftops to each building type and a road texture, but really, this tweet is about the fire breath.

Check out the fire breath, everyone!

Build size: 11 KB. #js13k
Read 31 tweets
Thread of tips and tricks for your next @js13kGames entry (2020 edition starts on august 13th, lasts 1 month, and has a theme, a jury and awesome prizes to win) 🤠
1) If you make a desktop game that needs 4 directional inputs, please PLEASE consider supporting both WASD and ZQSD (and arrow keys, ideally).

The three patterns can be supported at once with just 73 bytes of JS: xem.github.io/articles/jsgam…

#js13k
2) I highly recommend scribbling on a notepad. Even if it looks dumb or absurd, once in a while a great idea will pop out of it !

I won #js13k 2017 after implementing an idea I got by coloring the squares of my notepad.

This year, I wanna play with perspective and emoji! ✍️ 👀
Read 35 tweets

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