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How do you incorporate magic & magical elements from historical sources into a #TTRPG - especially when that game is intended to have a pedagogical role?

I'll look at this through the early medieval Lombard laws, which I'm (slowly) adapting into the #LangobardRPG

#MAMG23 1/12 Title page. Black text on a...
Langobard is a #ttrpg where players investigate, resolve, prevent -or commit!- crimes and engage with Lombard socio-legal institutions, as outlined in the Lombard’s first written law-code, the “Edictus Rothari” (which was issued from the palace in Pavia in 643 CE)

#MAMG23 2/12
Magical creatures and things appear in 4 (of 388) of Rothari's laws (& 2 of Liutprand).

A sceptic might assume that magic doesn't exist, and its medieval proponents were simply irrational or being manipulative.

So how do we engage with magic in a historical game?

#MAMG23 3/12 Title: Lombard laws relatin...
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