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So I'm seeing a lot of #MarioMaker2 fans asking for advice on #LevelDesign and I thought I could help! Here's a thread on level design tips in Mario Maker, from a guy who wrote a book on level design.

Keep in mind that some of these tips work in both 2D and 3D!
1. Give your level a "core mechanic" - Don't just make your level about any and every mechanic, but select a central one to be your level's gameplay theme.
In this level, I wanted to make a level about the jump-through rainbow blocks. I tried to think of other kinds of gameplay worked well with them. I ended up with a level that had vertical exploration and auto-scroll. Start with a core and add new ideas that support or improve it.
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