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#Roguelike folks: I'm going to re-post my new #Moonring dungeon generator algorithm with better formatting. So here goes...
1) First of all, all my dungeons start as a lower-res 'flow diagram'. This is useful because it separates the tile-by-tile detail of the final map from the larger scale ideas about how I want the dungeon to work, and where 'drama' occurs.
So, "B+M+E" would be: Begin, Monster, End and all the + indicate doors between the various rooms. This can both be generated, and also edited with my flow editor: Image
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