Discover and read the best of Twitter Threads about #motioncapture

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As promised, a thread of amazing folks working in Open Source. Like most people in FOSS they probably don't get the recognition they deserve.

If you like #Python and programming, I suggest you following everyone in this tread.

Doubles as #FF

Please RT for visibility.

🧵
Follow João S. O. Bueno @gwidion

João is building terminedia and rows

github.com/jsbueno/termin…
github.com/turicas/rows
Patrick Loeber @python_engineer produces amazing Youtube content. Essential viewing for #Python engineers!

Read 39 tweets
THREAD 👇

This video covers a small portion of the moves captured in our first 2 Motion Capture sessions shot at @Audiomotion in Oxford for @PLAYDestruction on #PS5 #gamedev #motioncapture

#1 June 2019 - [3 Days] - (core locomotion, parkour, idles, emotes of 6 characters)

#2 August 2019 - [3 Days] - (stunts, vehicle entries, attacks, passenger shared by multiple characters)

In Feb 2020, there was a final pickup shoot of 3 Days covering 8 characters core systems
These 9 days gave us plenty of data to play with once core systems were established and plenty more to take from for any remaining characters. Motion Capture data was heavily edited for core locomotion and direct gameplay actions using the data as a foundation.
Read 22 tweets

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