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Breakdown of my tiles with ornamental patterns, as I'm not big about writing blog posts etc. I'll try to use a twitter thread: #b3d #nodevember #nodevember2019 #breakdowns @NodevemberIO
I use the objects UV coordinates which are scaled and repeated. UVs can be viewed as gradients in the red and green channel.
My setup here will only work on UV coordinates bigger than 0.
For the Radial patterns I generate two Gradients, one for "U" - rings and one for "V" - lines, these are the new UVs.
Again I'm using the modulo and scale function to have repeating patterns. After combining it back to UV I am mirroring the UV pattern. (Curves for illustration)
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