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The art of #gameart asset making is selling an illusion of something to a player using as little resources as possible.

The important part here is selling an illusion. We don't make trees... we arrange some polys and pixels and code into something that conjures a tree mentally
As game artists we aren't making real things, we are just communicating gameplay elements to players.

This is a bush.
This, is also a bush.
Read 32 tweets
1) I'm just helping an indie #gamedev plan out their arts budget so they can get everything done.

Here are some tips (I have 20 years experience btw)
2) using your design doc as the basis start by making an asset list spreadsheet.

This can be vague, such as "street level art" to begin with, but sorry, we are gonna break it down.
3) the more you can isolate the art you need into specific definable, catalogued items, the better your budget will be.

Your goal is no surprises, and knowing where your money needs to go.
Read 60 tweets

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