Discover and read the best of Twitter Threads about #outlast

Most recents (2)

#WildDose #FirstSession @lappisoft #indiedev #gamedev

Was skeptical but after the first taste- everything felt & looked better. I crave more of the well-done characters and plot~

Slight hiccups; over-reaching scale of open world and bugs.

#RT to deal!

steamcommunity.com/id/DeadeGuard9…
#AlienIsolation @CAGames #gamedev

Like its legacy- will go down as one of the best survival horrors out there! Still get nightmares from all 5 senses...

Characters & plot didn't live up to expectations nor new; shoes simply too big!

#RT to survive!

steamcommunity.com/id/DeadeGuard9…
#Onirike @devilishgames #indiedev #gamedev

Endearingly challenging... Hopeful and abject. Feast your eyes & ears on a too good to be true realm~

Weaker on the platforming side. Troublesome mechanics. Just takes some getting used to!

#RT to strive!

steamcommunity.com/id/DeadeGuard9…
Read 35 tweets
1/According to today's response by the SFPD to my CPRA request, San Francisco's curfew (which ran from May 31, 2020 through June 4, 2020--or less than a week) cost the City approx. $3.57 million in wage costs alone for its own extra officers (thread)
2/I had originally asked for the number of sworn officers in excess of previously-set staffing requirements (i.e. those brought in because of the curfew). For whatever reason, the SFPD gave me records through June 12 instead, but this is wild (Y-axis is # of xtra officers)
3/Despite the curfew ending on June 4, SFPD continued to ramp up their staffing over the following days, hitting a peak of 976 extra officers on June 6, 2020 before descending, through fits and starts, to 171 extra by June 12.
Read 21 tweets

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