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Each year the video game industry descends on LA for #E3 (The Electronic Entertainment Expo) to showcase the latest and greatest in interactive entertainment. And each year I do a statistical breakdown of the trends in gameplay mechanics. 2019 is my 5th year doing this analysis.
It’s no secret the gaming industry is laser focused on creating experiences that center violent combat. But engaging with a gameworld from behind the barrel of a gun or blade of a sword is extremely limiting. This is why my stats sort titles into combat and non-combat categories.
#E32019 started with the Electronic Arts press event. #EA only showcased 6 games. 50% of those were combat focused. Of the other 3 titles, 2 were annual sports franchise updates and 1 was a new DLC for the Sims 4. (I didn’t include Anthem because no footage was shown onstage).
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