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I am so impressed with @rustlang support for #WebAssembly using the wasm-bindgen tools! Just finished implementing a #WebGL backend to my toy renderer in addition to #OpenGL. This makes it possible to build the same application to both desktop and web!

@rustwasm #rustwasm
The only difference between the web and desktop version is whether to use OpenGL or WebGL functions (provided by the web-sys crate) and of course window setup and input handling. Worth noticing, the web version seems to perform significantly better than the Mac desktop version!
Live example: asny.github.io/spider-web/ind… (It takes a little while to load, so be patient. Also, it is only tested in Chrome.)

Source code: github.com/asny/Dust (Not really meant to be published - at least not yet - so it is at your own risk!)
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