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Marketing for indies is a huge topic, but here are some basics:

1. Make sure that your game idea fits the market and has something cool about it (a "hook") that will help the game to sell itself because it looks interesting and people want to talk about it.

/thread
2. Get a Steam coming soon page live as soon as you can make a video (not a full trailer, just a teaser) and begin to collect wishlists.

3. Keep talking about your game on Twitter and take part in various hashtag things like #wishlistwednesday and #screenshotsaturaday
4. Close to launch compile lists of streamers (who cover the same genre or just fresh indie games) and press, and Steam curators and spam them all with keys.

There's way more you can do such as building a community of course.

More info on things we do:
patreon.com/posts/54174576
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