Discover and read the best of Twitter Threads about #substancepainter

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Game artists always benefit from learning how to leverage non destructive and procedural methods. #gamedev #SubstancePainter
This means setting up systems for tuning the results rather than just painting or baking on a fixed thing that is hard to edit. It makes you freer and faster.
Here I create a greyscale mask map that defines the bevelled ridges. I then reference that mask (using an anchor point) in other layers to create normals, dirt and AO.

So changing one changes the others.
Read 21 tweets
¿Queréis viajar a la #Segovia de 1520? Ha llegado el momento de presentaros con todo detalle nuestra última reconstrucción virtual en #3D. 🖌️🖥️ ¡Dentro hilo! 👇
A mediados de 2020 se nos planteó la posibilidad de devolver a su #contexto original las estatuas de la Virgen y San Sebastián que desde 1520 coronaban el Acueducto de Segovia. 📜

Foto de @el_adelantado.
El objetivo era completar el trabajo de réplica de la Virgen llevado a cabo por @nestormarques con una página web divulgativa que constituyera una verdadera ventana al pasado de estas piezas.

Podéis saber más del proyecto original desde aquí:…
Read 31 tweets
Hoy os voy a hablar de la última reconstrucción virtual en #3D que he llevado a cabo. Una taberna (caupona o thermopolium) de @pompeii_sites. 🏺¿Me acompañáis a conocerla? ¡Dentro hilo! 👇😁 Image
Para esta reconstrucción me he inspirado en este fantástico hallazgo de @pompeii_sites durante los trabajos de 2019 y 2020, fotografiado por Luigi Spina:
‼️ Esta reconstrucción no es, por lo tanto, una reconstrucción precisa o exacta del thermopolium de la Regio V ya que no dispongo de las planimetrías ni de la información arqueológica necesaria para ello.

🟣Es únicamente un trabajo con fines educativos inspirado en el hallazgo. Image
Read 15 tweets
Hello everybody, today i'll be posting a thread on the creative process of our latest game. This thread will contain spoilers so if you haven't play the game yet i suggest you do it first.…

#indiedevhour #gamedev #IndieGameDev
First, I'd like to mention that the game was made during a game jam that lasted 4 days. This is the reason why the workflow can look a bit messy ; we had absolutely no time and had to create an entire universe, with a story, props, characters and textures, in only four days.
First we randomly picked a theme between these, it was a rather open theme so we had to narrow our ideas down, we made a mind map and ended up with a specific type of game based on riddles. From there @Nescience_1 came up with a story and we started working.
Read 20 tweets

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