Discover and read the best of Twitter Threads about #thatskygame

Most recents (6)

Each day this week, we've shared the concept art that shaped #thatskygame's history and kingdoms — and for the final day of our "7 Days of Sky" series, we delve into the design behind Elders, Creatures, and Characters.

💭 Did you have a favorite concept art we shared this week? Image
7 Days of Sky: Elders

🎨 "In the beginning, there was a monkey protecting a treasure in a maze. There was also a bull blocking your way, which then turned into a sleeping lion in a castle. These animal-themed, cursed characters became like bosses for each level." Image
7 Days of Sky: Elders

🎨 "The animal-themed bosses gradually became more humanoid. In one iteration they were each missing parts of their bodies (arm, heart, head, etc). They slowly turned into what we know today as the Elders." Image
Read 7 tweets
Tune in for 7 Days of Sky concept art, as we delve into the history and development of #thatskygame's world. Today we explore Vault of Knowledge, Sky's final normal realm.

Join the fun today by sharing your favorite screenshots and memories with the hashtag #ThatSkyAnniversary. Image
7 Days of Sky: Vault of Knowledge

🎨 "From the moment we decided to use time of day as a theme, we knew night time would be a special level to wrap up the emotional story curve." Image
7 Days of Sky: Vault of Knowledge

🎨 "In the earlier phase of development, we made a modern city for the 'Night' level (Vault of Knowledge). Soaring over clouds and diving into a glowing city was very magical." Image
Read 8 tweets
Tune in all week for 7 Days of Sky concept art, as we delve into the history of #thatskygame's world. Today we explore Golden Wasteland, Sky's fifth realm.

Join the fun by sharing your favorite screenshots, fanart, and memories from Golden Wasteland using #ThatSkyAnniversary. Image
7 Days of Sky: Golden Wasteland

🎨 "Earlier in the prototype, Golden Wasteland was called 'Dusk,' and it was going to be a place with modern factories." Image
7 Days of Sky: Golden Wasteland

🎨 "For a while Dusk was not touched, but then we revisited the level after coming up with the ancestor stories ⁠— this was going to be a place where Sky's ancestors built a giant ark to survive the apocalypse." Image
Read 9 tweets
Tune in all week for 7 Days of Sky concept art, as we explore the history and development of #thatskygame's world.

Join the fun today by sharing your favorite screenshots, fanart, and memories from Valley of Triumph with the hashtag #ThatSkyAnniversary. Image
7 Days of Sky: Valley of Triumph

🎨 "From the beginning, we knew that 'Sunset' (Valley of Triumph) would be a climax of the game. We tried to capture the magic sunset hour with rich colors from the earliest phases of this project." Image
7 Days of Sky: Valley of Triumph

🎨 "We wanted this level to have the fastest flight, with the most exciting and richest visuals. Because we wanted the altitude to follow our emotional curve, we made the decision to make this area take place on a high mountains." Image
Read 7 tweets
Tune in all week for 7 Days of Sky concept art, as we explore the history and development of #thatskygame's world.

Join the fun today by sharing your favorite screenshots, fanart, and memories from Hidden Forest with the hashtag #ThatSkyAnniversary. Image
7 Days of Sky: Hidden Forest

🎨 "Earlier in Hidden Forest's development we knew we wanted a level about rain, but we weren't quite sure where in the flow this belonged initially." Image
7 Days of Sky: Hidden Forest

🎨 "A concept of a forest made of clouds. There was a giant gate beneath the 'Day' level to enter this area." Image
Read 7 tweets
Tune in all week for 7 Days of Sky concept art, as we explore the history and development of #thatskygame's world.

Join the fun today by sharing your favorite screenshots, fanart, and memories from Daylight Prairie with the hashtag #ThatSkyAnniversary. Image
7 Days of Sky: Daylight Prairie

🎨 "Soaring through a blue sky & puffy clouds has always been the inspiration for this game. In the beginning we imagined that the Sky would begin on an island, to take off into the clouds. The idea of an island got carried into the Isle of Dawn." Image
7 Days of Sky: Daylight Prairie

🎨 "We experimented a lot on the look, feel, & story ⁠— from an all-cloud world, to a chain of islands, to an island full of mechanical gimmicks. In one iteration we made a boulder, which found its way into the current Prairie Butterfly Fields." Image
Read 8 tweets

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