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Continued my journey through some sixth generation horror games over the past week with Silent Hill 4: The Room. I've defended the game a lot in the past, but 2018 Eleanor has been thinking much more critically over its shortcomings.
Team Silent desired change after 3 games that adhered to a very specific formula - one that worked, but perhaps felt stale to them. SH4 had a lot of forward thinking ideas, like Henry's apartment being in first person. Considering the context of its time, it came together nicely.
But there were also some attempts to borrow from more 'modern' games, which included weapon durability and storage limitations as a form of depth in games otherwise technically constrained. Those... did not age so gracefully. Like a cheap wine that fermented to vinegar.
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