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In @KeenSWH, my team started development of new engine #VRAGE 3. It is new iteration of the @SpaceEngineersG engine, with similar goals (sandbox, open world, solar system distances etc.), but very different technology.
We came to the conclusion of writing new engine after hitting lots of bottlenecks with VRAGE2. First, we investigated other engines, big (#UnrealEngine5, #Unity) and small (#Unigine, Stride, @FlaxEngine). But neither of them could support unique use cases without major rewrites.
We started more than a year ago and now I decided to regularly share some of our progress.

So, what changes? The biggest differences are:
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