A few interesting posts on the Eidos website (thread):
Deferred+: next-gen culling and rendering for dawn engine eidosmontreal.com/en/news/deferr…
Depth proxy transparency rendering eidosmontreal.com/en/news/depth-…
Hitman ocean technology eidosmontreal.com/en/news/hitman…
Real-time fluid simulation in Shadow of the Tomb Raider eidosmontreal.com/en/news/fluid-…
The Rendering Techniques Of Deus Ex And Tomb Raider eidosmontreal.com/en/news/the-re…
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