Want to find out about my current project, Oath: Chronicles of Empire and Exile? Head over to the game's splash page and sign up for the company's newsletter here: ledergames.com/oath/. Beyond that, just keep an eye on my twitter (and that of @LederGames) (1/x)
Kyle (@d20plusmodifier) and I are trying to stay organized by tagging things with #oathboardgame . I've got a bunch of threads already, and I'll be writing some longer form pieces too. The game is still very much in development, but I'm excited to finally be able to share more.
Here's a quick overview. The game is built for 1 to 5 players. It's a pseudo-legacy game where each game alters the course of future games (don't worry, nothing gets destroyed!). The game is very interactive. It takes a few thematic notes from Pax-style games.
The card list is massive but only a small fraction of cards will be used each game. It has an adaptive victory condition and a weird shared tableau system. In general, it's pretty different from any game I've worked on, but the folks that follow my stuff will find a lot to like.
It's also probably the most strategic game I've ever done. (Though I consider Pamir a pretty strategic game so what do I know, haha.)
The solo and two player modes will use a bot that I'm building that is pretty easy to run. So it will be more like Wakhan or the Better Bot Project bots than the solo mode I made for John Company.
Finally, though games build on each other, you don't have to have the same group of players. Player positions don't grow/change between games. So, you could play solo all week and then have a four or five player game with your group that weekend without adjusting anything.
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