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I've been following Peer's work for a long time and adore it. The King of Siam (rethemed these days to The King is Dead) remains one of my most played games. But, more than that, KoS helped me think through some elements in the design I was working on at the time, Pax Pamir (1e).
Arcs started very differently from any other game I've worked on. Normally, after finishing a game, I feel pretty exhausted. But, after finishing Oath, I was filled with all sorts of odd ideas that didn't fit into that game. I wanted to stay in the space but design something new.
So, for those that don't know, Drew lives in Chicago and I live in Saint Paul, which is about six hours away. We try to work a little in the evenings during the week and then I push on development hard for about half of each Sunday and sometimes Monday nights as well.
I think this is from the summer of 06 or 07, right as I was starting my undergraduate degree.
The idea here is that players can use these walls in any manner they'd like. They can write a list of kings and queens or a timeline or something else entirely. We also included a dial (the statue's eye) that let's you track which cards you've introduced to the game's world deck.