Christian Bokhove Profile picture
Professor in Mathematics Education, Director of Research, @MASEsoton, TIMSS+PISA, Research Methods, R, School Mathematics Project, Evolved to Disagree

Jun 23, 2020, 12 tweets

Last night I browsed some of the showcases. An hour is not enough at all so I chose those that might have links with what we're doing already (not me per se). For example, this teacher training project. #iLRN2020

One area of interest of one of my colleagues, Ran Peleg, is science escape rooms southampton.ac.uk/education/abou…

We tried one out with @MSHEsoton as well, see blog.soton.ac.uk/mshe/education… #iLRN2020

@MSHEsoton I myself have been involved in technology, including Augmented Reality, for mathematics education. With some colleagues we wrote a chapter on it. #iLRN2020

OK, did a separate 'ranting' thread on AR. Now back to escape rooms. The technology and escape room ideas can be combined and this is what led me to the next showcase, where I spent the remainder of the time... #iLRN2020

Because it seems sensible to combine. Note that historically there have been things like this e.g. I have seen 'webquests' that had puzzle elements and there are numerous 'hacking' websites where you have to 'hack' a page to proceed. #iLRN2020

This was 'Room of Keys' and it was a digital escape room about enzymes. (also see this youtube video ) #iLRN2020

Some limited research was done on it. I would say at this stage that's all perfectly fine. You don't start with 100k RCT with every new idea. There's a paper here: drive.google.com/file/d/1KB6vci… #iLRN2020

The environment was made in Amazon Sumerian. #iLRN2020

It involved tasks where you had to collect keys. Sometimes information was presented, for some tasks you had to use that knowledge to find new keys. #iLRN2020

In enjoyed it. The pressing question, of course, is how much of the content actually stays in the longterm. Some information I needed I remembered, sometimes it was more trial-and-error. #iLRN2020

Gameplay will always be *very* important. We can learn a lot from commercial games here. For example, in AC3 there was this puzzle hacking #iLRN2020

And that design aspect will be key in making effective online escape rooms. Will need quite a lot of technological skills. But if we don't try... :-) #iLRN2020

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