these interviews not only offer a neat glimpse into the making of Bloody Roar 3 but a look at just how early they were thinking about some of the features that showed up, to whatever extent, in Bloody Roar Extreme, & how subsequent characters largely reflected popular requests
related, here's something tangential to these interviews that I didn't think appropriate to add but is otherwise interesting: from an interview with Arc System Works' Toshimichi Mori, conclusive evidence that Bloody Roar walked so that Arcsys could run 4gamer.net/games/178/G017…🇯🇵
one other thing I learned about Bloody Roar 3: part of the reason the JP PS2 version was popular was bc they accidentally left in the debug tools which include a fairly versatile model poser, do the math
they messed up again with BR4 by leaving the Renderware SDK in the data
ofc that was the least of Bloody Roar 4's problems
BR3's far & away the most popular entry in Japan, probably bc it's the most playable version to hit arcades; BR2 was & is popular in a lot of places where PS piracy was big, and BREX is the version ppl tend to play online atm
Bloody Roar 3 Kohatsu match archive youtube.com/channel/UCU8zs…
Goziline's 2016 BR3 article series 🇯🇵
goziline.com/archives/9412
goziline.com/archives/9821
goziline.com/archives/9821
tier list
S+ Marvel
S Alice/Jenny/Shenlong
A+ Long/Xion/Yugo
A Gado/Stun/Uriko/Kohryu
B Busuzima/Bakuryu
Share this Scrolly Tale with your friends.
A Scrolly Tale is a new way to read Twitter threads with a more visually immersive experience.
Discover more beautiful Scrolly Tales like this.
