joemanaco ➡️ Play Tiny Thor ᛣᛝᛘ 👊 Profile picture
I'm a game developer, composer and father. My latest game is Tiny Thor (https://t.co/moYGRFqnqr) ;)

Dec 31, 2020, 6 tweets

Quote from a former game programmer who worked for 7 years on 2 AAA games at Ubisoft:

"All software quality and delay problems were coming from basically one source: constant changes by game designers."

"When you keep asking modifications, but don't change milestone dates, the code suffers a lot (you have to make quick changes/fixes), so you get more bugs and they are harder to fix."

"Game designers are the weakest link in game development.
Their constant changes waste a lot of time."

No this is a very coder-centric perspective on the problems in software development. Because when things gets changed thats most of the time because the people working on it get more expertise in the field of their game while working on it.

One thing to address this issue would be to increase time for the prototyping phase and try to fix all ambiguities and problems that may arise. But this is of course a very theoretical approach because it basically forbids any changes in production which may result in a ...

... weaker end product.

Share this Scrolly Tale with your friends.

A Scrolly Tale is a new way to read Twitter threads with a more visually immersive experience.
Discover more beautiful Scrolly Tales like this.

Keep scrolling