In #SkullAndBones, there are 5 tiers of ships (small, medium, large etc.) and are categorized into three different categories. Cargo, Combat, and Exploration.
Unlocking different ships are tied to blueprints, which you can buy at different settlements.
Buying a blueprint isn't the only hurdle though, as you'll need the right amount of resources such as wood, metal and fibre to build your ship.
A bigger ship doesn't mean a better ship either, as smaller ships are more nimble and can go where bigger ships can't.
An example given was that a smaller ship might outrun a bigger ship by staying close to the shore or going up a river because the bigger ships would get beached on the bottom of shallow waters.
Every ship has a pre-determined amount of cannons, but other weaponry can be added/upgraded to put on your ship. Cannons, Ballistas, Flame Throwers, Mortars and more can be attached to your ship in addition to different ammo types (chain-linked cannon balls for example).
You can upgrade your ship at any time, granted you have the money to do so. Adding extra armor, adding smelteries, storage boxes to carry more inventory etc. is all possible. There's a lot of customization options also, including changing your sail, wheel, shanties etc.
The game is open world and seems to be set in the Indian Ocean with the fictional pirate haven being based on Madagascar.
The "Coast of Azania" (Mozambique) is a location on the map.
You start the game as a nobody, building a raft and then eventually a small fishing boat, where you can then explore the open sea.
You collect quests, increase your pirate rep and collect resources to get your first pirate ship.
Player progression is currently tracked by the amount of money you earn via doing jobs, raiding other ships, plundering settlements, raiding fortresses, and doing cargo runs.
The more money you make as a pirate, the more powerful you become.
Ship perspective is pretty similar to 2018 gameplay, just with small changes.
While on land, it's in third-person and you can only walk on foot in safe havens and hideouts. There is no combat, parkour, or anything special to walking as the captain other than to go meet NPCs.
Overall, the game isn't "near completion" but is reported to be in a decent spot with a lot of good combat.
The middle of the map is a big open sea and it can take some "good afk time" to sail across - I'll try and get specifics as to how long that actually is.
Ubisoft really just DMCA'd the image, that is available to the public via their website.
Big L to Ubisoft on this one.
ubisoft.com/en-gb/game/sku…
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