In #SkullAndBones, there are 5 tiers of ships (small, medium, large etc.) and are categorized into three different categories. Cargo, Combat, and Exploration.
Unlocking different ships are tied to blueprints, which you can buy at different settlements.
Buying a blueprint isn't the only hurdle though, as you'll need the right amount of resources such as wood, metal and fibre to build your ship.
A bigger ship doesn't mean a better ship either, as smaller ships are more nimble and can go where bigger ships can't.
An example given was that a smaller ship might outrun a bigger ship by staying close to the shore or going up a river because the bigger ships would get beached on the bottom of shallow waters.
Every ship has a pre-determined amount of cannons, but other weaponry can be added/upgraded to put on your ship. Cannons, Ballistas, Flame Throwers, Mortars and more can be attached to your ship in addition to different ammo types (chain-linked cannon balls for example).
You can upgrade your ship at any time, granted you have the money to do so. Adding extra armor, adding smelteries, storage boxes to carry more inventory etc. is all possible. There's a lot of customization options also, including changing your sail, wheel, shanties etc.
The game is open world and seems to be set in the Indian Ocean with the fictional pirate haven being based on Madagascar.
The "Coast of Azania" (Mozambique) is a location on the map.
You start the game as a nobody, building a raft and then eventually a small fishing boat, where you can then explore the open sea.
You collect quests, increase your pirate rep and collect resources to get your first pirate ship.
Player progression is currently tracked by the amount of money you earn via doing jobs, raiding other ships, plundering settlements, raiding fortresses, and doing cargo runs.
The more money you make as a pirate, the more powerful you become.
Ship perspective is pretty similar to 2018 gameplay, just with small changes.
While on land, it's in third-person and you can only walk on foot in safe havens and hideouts. There is no combat, parkour, or anything special to walking as the captain other than to go meet NPCs.
Overall, the game isn't "near completion" but is reported to be in a decent spot with a lot of good combat.
The middle of the map is a big open sea and it can take some "good afk time" to sail across - I'll try and get specifics as to how long that actually is.
Ubisoft really just DMCA'd the image, that is available to the public via their website.
On all the PS5 Pro/Slim rumors - I don't think it's a pro or slim, My understanding is that it's just "gen 2" of the regular PS5.
The normal PS5 will cease production at the end of this year and the new model will start in April and begin selling in September.
Sony wouldn't cease production of the "gen 1" PS5 if they had different consoles in production for different price points/specs.
The new PS5 will reduce costs in production and shipping because they can produce just one console; with a detachable disc drive.
As for if there's going to be a Pro version this generation, I'm not entirely sure. It doesn't feel like the regular version has been fully utilized yet and probably won't be on mass until the end of the year. All I can say is that I've heard more about the PS6 than a PS5 Pro.
The amount of people saying that GTA 6 looks terrible is actually frightening. You're looking at a game build that's over a year old and won't be released for another what, 2 years?
I'm obviously fine with leaks, but I tend to keep it to information only (maybe a little drawing here and there) for a reason... And this is why.
I feel really bad for Rockstar right now.
"They deserve for not giving us anything"
How self-entitled can you be, really?
The reality is they owe you nothing and you're not playing it until 2024-2025 anyway. If the source code/dev build leaks, it'll probably be longer than that.
- Schedule for release in 2023
- Is a "competitive" FPS - But similar to Escape From Tarkov
- At it's core, the goal is to join a map, loot weapons, gear etc. and extract successfully.
- Items that you successfully extract can be sold in the games marketplace for the games own cryptocurrency (that you can then trade for other crypto/money if you wanted).
- The game also has a map creator, where people can create their own unique EFT-like maps.
- Creators of these maps will get rewarded with the games crypto the more their map is played.
- Devs on the project have worked on the likes of Halo, The Division, and Call of Duty.
- The game is being "advised" by top FPS influencers.
The studio was working on an open-world space game after the release of Beyond: Two Souls. The project was dubbed "Project Karma" and eventually turned to "Project Solstice" - The game had been in development for around 2 years.
Project Karma/Solstice was eventually cancelled as Sony wanted their third and final title in collaboration with Quantic Dream to be on a Detroit: Become Human Kara demo that Quantic had created. Quantic Dream was also having game engine difficulties with an open-world game.
Detroit: Become Human originally had 4 protagonists, with the fourth protagonist being a "whore android" that had blonde hair and huge boobs... I'm not joking.
This fourth protagonist and some of the scenarios with it resulted in Sony wanting to wrap up the 3 game deal ASAP.