🪄 PSX Bunlith 🏳️‍⚧️ BLM ACAB 🇵🇸 Profile picture
Everyones favorite yeag girl 😈 Gay af game dev ☠ 32 🏎Coded Nightmare Kart: https://t.co/wDJf9wLvWg 🩸Coded BBPSX: https://t.co/xrAPgG6wWF

Jul 8, 2022, 8 tweets

Finally got around to properly implementing the Cleric Beast enemy into the Central Yharnam Roadway track to start todays #BloodborneKart dev thread! Took a bit of tinkering to make it all work with a kart racer but it was well worth the effort!

Check it out:

First thing I did was make her land in front of the finish line instead of behind it, meaning that if it's a single lap race there's a chance that she can deny the player a win (as she is coded to jump in to block the lead racer at the end of the first lap)

She can now damage you!

Shifting gears to get back to the unfinished stretch of track on the opposite side of the level! I added in some ramps and marksman who have been tweaked to fire at a faster rate, as the original animation was so long that the racer would be long past them by the time they fired

Finished the building facades for the edges of this part of the track!

Now that we have a lot more features and polish on the track, lets do a full 2 lap race to see the overall progress!

And that'll be it for today's thread! Happy to be back into the swing of things 🙂

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