Matthew Guzdial Profile picture
CS Asst. Prof at @ualberta and CIFAR AI chair at @AmiiThinks. AI, Machine Learning, Games, and Computational Creativity | he/him

Oct 27, 2022, 9 tweets

#AIIDE22 continues after that excellent keynote into the third paper session. Seth Cooper (over Zoom) starts us off talking about Sturgeon, his new constraint-based PCG environment.

Sturgeon combines tile rules (authored), pattern rules (which can be learned), distribution rules (which can be learned), and reachability rules (authored).

The Northeastern/Seth Cooper lab train continues, with @riffsircar (over video) presenting a process to convert tiles to tiles between games as level style transfer.

It basically works to pix2pix but with a VGLC-like shared sketch representation.

Next up, a representative (didn’t catch the name!) from @EA Seeds talking about automatically generating sound effects.

If you want to listen to the synthesized/generated sounds, you can find some cherry picked examples here: …te.s3-website-us-east-1.amazonaws.com

Starting up #AIIDE22 poster previews with @lucasnfe continuing the audio-oriented generation, using MCTS to guide a transformer to generate music that matches a particular target emotion.

Next up @fegemo generating pixel art with GANs attempting to do an image2image task, generating another sprite of the same character.

Muhammad Junaid Khan is now pitching us on using transformers (for joint action learning) for multiagent reinforcement learning in StarCraft.

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