Scotia Profile picture
I make videos about fighting game stories for some reason. Street Fighter III fanboy. Owner of @DailySF3art. Business inquiries; scotiaviii@gmail.com

Feb 26, 2023, 48 tweets

I've just finished translating and (mostly) interpreting the developer comments for every SF5 character in the recent Climax Arts book.

I just want to clarify though that I am not a translator and these are not to be taken as 100% official so just keep that in mind.

Buckle in;

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ryu.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Chun-Li.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Charlie Nash.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of M. Bison.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Cammy White.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Birdie.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ken Masters.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Necalli.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Vega.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Rainbow Mika.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Rashid.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Karin Kanzuki.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Zangief.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Laura Matsuda.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Dhalsim.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of F.A.N.G.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Alex.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Guile.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ibuki.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Balrog.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Juri.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Urien.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Akuma.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Kolin.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Ed.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Abigail.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Menat.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Zeku.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Sakura Kasugano.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Blanka.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Falke.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of G.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Sagat.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Kage.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of E. Honda.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Poison.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Lucia.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Gill.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Seth.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Dan Hibiki.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Rose.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Oro.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Akira Kazama.

Street Fighter 5 Director Takayuki Nakayama's thoughts on the design of Eleven.

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Luke Sullivan.

I think that's everyone, let me know if I missed anyone. I've been working on this all day so my brain is mush now lol.

Apologies in advance if some stuff wasn't accurate but I'm pretty sure that I got most of what they were trying to say right.

I somehow forgot Cody's, so here it is;

Street Fighter 5 Director Takayuki Nakayama and Combat Director Ryuichi Shigeno's thoughts on the design and gameplay of Cody Travers.

Share this Scrolly Tale with your friends.

A Scrolly Tale is a new way to read Twitter threads with a more visually immersive experience.
Discover more beautiful Scrolly Tales like this.

Keep scrolling