TFT SET 13: INTO THE ARCANE
COMING OUT ON PBE 11/13 WEDNESDAY, POTENTIALLY EARLIER
OFFICIAL RELEASE: NOV 20
HERE IS A THREAD OF NEW TRAITS + CHAMPS 🧵
ACADEMY
The Academy sponsors 3 items each game. Copies of sponsored items grant bonus max Health and Damage Amp. Academy units holding sponsored items gain double the amount, plus an additional 5% Health and Damage Amp.
AUTOMATA
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 20% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist
BLACK ROSE
(3) Summon a chained Sion. He is freed after 5 casts from Black Rose units or when he drops below 65% health.
(4) Sion grows stronger and his enemies take more damage from Black Rose units.
(5) Sion unleashes dark magic and heals to full Health when freed.
(7) When Sion dies, he restores to life with power beyond death!
CHEM BARON
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more. At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
CONQUEROR
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Conquerors gain Attack Damage and Ability Power, increased by 3% for each War Chest opened.
EMISSARY
This trait is active only when you have exactly 1 or 4 unique Emissaries.
(1) Gain that Emissary's bonus
(4) Gain all bonuses. Emissaries gain 300 Health and 30% DA
ENFORCER
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
EXPERIMENT
Gain Laboratory hexes on your board. Combat start: Experiments standing on Laboratory hexes gain the Experiment bonuses of all Experiments on Laboratory hexes, plus max Health.
FAMILY
Family members support each other, reducing their max Mana and gaining extra bonuses.
(3) 25% reduction, 12% DR
(4) 30% reduction, 20% AS
(5) 40% reduction, heist on topside! After combat, progress the heist, increased for each surviving family member!
FIRELIGHT
Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
REBEL
Rebels gain 12% max Health. After your team loses 30% of their Health, a smoke signal appears, granting Rebels 60% Attack Speed for 4 seconds and extra power for the rest of combat.
SCRAP
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item
END THREAD! WHOS EXCITED
There was NO playtest this set, so I don’t have any footage of gameplay. However I WILL be live tomorrow to play PBE! SEE YALL THERE
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