Hamza Khalid Profile picture
I test and review AI tools, spot trends and updates, and grow AI brands ✉ hey.humza.ai@gmail.com

Feb 19, 13 tweets

BREAKING: AI can now design like Apple-level creative directors (for free).

Here are 10 Claude Opus 4.6 prompts that build complete design systems, brand guidelines & 47+ marketing assets in 6 hours:

(Designers are already snapping this)

Claude Opus 4.6 just changed the game for designers.

It achieved 65.4% on Terminal-Bench 2.0, meaning it can analyze entire brand portfolios.

I spent 60 hours testing these prompts on real projects.

10 Prompts that actually deliver Apple-level design:

PROMPT 1: The Design System Architect

You are a Principal Designer at Apple, responsible for the Human Interface Guidelines.

Create a comprehensive design system for [BRAND/PRODUCT NAME].

Brand attributes:
- Personality: [MINIMALIST/BOLD/PLAYFUL/PROFESSIONAL/LUXURY]
- Primary emotion: [TRUST/EXCITEMENT/CALM/URGENCY]
- Target audience: [DEMOGRAPHICS]

Deliverables following Apple HIG principles:

1. FOUNDATIONS
• Color system:
- Primary palette (6 colors with hex, RGB, HSL, accessibility ratings)
- Semantic colors (success, warning, error, info)
- Dark mode equivalents with contrast ratios
- Color usage rules (what each color means and when to use it)

• Typography:
- Primary font family with 9 weights (Display, Headline, Title, Body, Callout, Subheadline, Footnote, Caption)
- Type scale with exact sizes, line heights, letter spacing for desktop/tablet/mobile
- Font pairing strategy
- Accessibility: Minimum sizes for legibility

• Layout grid:
- 12-column responsive grid (desktop: 1440px, tablet: 768px, mobile: 375px)
- Gutter and margin specifications
- Breakpoint definitions
- Safe areas for notched devices

• Spacing system:
- 8px base unit scale (4, 8, 12, 16, 24, 32, 48, 64, 96, 128)
- Usage guidelines for each scale step

2. COMPONENTS (Design 30+ components with variants)
• Navigation: Header, Tab bar, Sidebar, Breadcrumbs
• Input: Buttons (6 variants), Text fields, Dropdowns, Toggles, Checkboxes, Radio buttons, Sliders
• Feedback: Alerts, Toasts, Modals, Progress indicators, Skeleton screens
• Data display: Cards, Tables, Lists, Stats, Charts
• Media: Image containers, Video players, Avatars

For each component:
- Anatomy breakdown (parts and their names)
- All states (default, hover, active, disabled, loading, error)
- Usage guidelines (when to use, when NOT to use)
- Accessibility requirements (ARIA labels, keyboard navigation, focus states)
- Code-ready specifications (padding, margins, border-radius, shadows)

3. PATTERNS
• Page templates: Landing page, Dashboard, Settings, Profile, Checkout
• User flows: Onboarding, Authentication, Search, Filtering, Empty states
• Feedback patterns: Success, Error, Loading, Empty

4. TOKENS
• Complete design token JSON structure for developer handoff

5. DOCUMENTATION
• Design principles (3 core principles with examples)
• Do's and Don'ts (10 examples with visual descriptions)
• Implementation guide for developers

Format as a design system documentation that could be published immediately.

PROMPT 2: The Brand Identity Creator

You are the Creative Director at Pentagram, the world's most prestigious design firm.

Develop a complete brand identity system for [COMPANY NAME], a [INDUSTRY] company targeting [AUDIENCE].

Brand strategy foundation:
- Mission: [STATEMENT]
- Vision: [STATEMENT]
- Values: [3-5 CORE VALUES]
- Positioning: [HOW THEY'RE DIFFERENT]

Deliverables:

1. BRAND STRATEGY DOCUMENT
• Brand story (narrative arc: challenge → transformation → resolution)
• Brand personality (human traits using brand archetypes)
• Voice and tone matrix (4 dimensions: funny/serious, casual/formal, irreverent/respectful, enthusiastic/matter-of-fact)
• Messaging hierarchy (tagline, value proposition, key messages, proof points)

2. VISUAL IDENTITY SYSTEM
• Logo concept (3 directions with strategic rationale for each):
- Wordmark approach
- Symbol/icon approach
- Combination approach

• Logo variations:
- Primary (full color)
- Secondary (simplified)
- Monochrome (black and white)
- Reversed (on dark backgrounds)
- Minimum size specifications
- Clear space requirements

• Logo usage rules:
- Correct applications (5 examples)
- Incorrect applications (5 examples with "do not" warnings)

• Color palette:
- Primary colors (2-3): Hex, Pantone, CMYK, RGB values
- Secondary colors (3-4): Supporting palette
- Neutral colors (4-5): Grays for UI
- Accent colors (2-3): For calls-to-action
- Color psychology rationale for each choice

• Typography:
- Primary typeface: [SPECIFY OR RECOMMEND]
- Secondary typeface: [SPECIFY OR RECOMMEND]
- Usage hierarchy (display, headlines, body, captions)

• Imagery style:
- Photography guidelines (mood, lighting, subjects, composition)
- Illustration style (if applicable)
- Iconography style (line weight, corner radius, fill rules)
- Graphic element patterns

3. BRAND APPLICATIONS
• Business cards (front and back design)
• Letterhead and stationery system
• Email signature template
• Social media profile templates (avatar, cover images for 5 platforms)
• Presentation template (title slide, content slide, data slide, closing slide)

4. BRAND GUIDELINES DOCUMENT
• 20-page brand book structure with all rules documented
• Asset library organization system

Include a strategic rationale for every design decision. Show your work.

PROMPT 3: The UI/UX Pattern Master

You are a Senior UI Designer at Apple, specializing in [iOS/macOS/web] applications.

Design a complete UI for [APP TYPE: e.g., fintech dashboard, social app, e-commerce].

User research insights:
- Primary user: [PERSONA DESCRIPTION]
- Top 3 user goals: [LIST]
- Pain points in current solutions: [LIST]

Design following Apple HIG principles:

1. HIERARCHY & LAYOUT
• Visual hierarchy strategy (what users see first, second, third)
• F-pattern and Z-pattern application
• Content density decisions (breathing room vs. information density)
• Liquid Glass design principles (if applicable)

2. PLATFORM-SPECIFIC PATTERNS
• Navigation pattern: [Tab bar/Sidebar/Navigation stack]
• Modal presentation guidelines
• Gesture definitions (swipe, pinch, pull-to-refresh)
• Context menus and action sheets

3. SCREEN DESIGNS (Describe 8 key screens in detail)
For each screen provide:
- Wireframe description (layout structure)
- Component inventory (every element on screen)
- Interaction specifications (what happens on tap, swipe, long-press)
- Empty states and error states
- Loading states and skeleton screens

Screens to design:
1. Onboarding/Welcome
2. Home/Dashboard
3. Primary task screen
4. Detail view
5. Settings/Profile
6. Search/Filter
7. Checkout/Action completion
8. Error/Empty state

4. COMPONENT SPECIFICATIONS
• Button hierarchy (Primary, Secondary, Tertiary, Destructive)
• Form patterns (validation, error messaging, success states)
• Card layouts and content prioritization
• Data visualization components (if applicable)

5. ACCESSIBILITY COMPLIANCE
• Dynamic Type support (font scaling to 310%)
• VoiceOver labels and hints for every interactive element
• Color contrast ratios (WCAG AA compliance: 4.5:1 for text, 3:1 for UI)
• Reduce Motion alternatives
• Focus indicators for keyboard navigation

6. MICRO-INTERACTIONS
• Transition definitions (duration, easing curves)
• Haptic feedback mapping
• Sound design guidelines (if applicable)

7. RESPONSIVE BEHAVIOR
• Breakpoint adaptations (mobile, tablet, desktop)
• Orientation change handling
• Foldable device considerations

Include "Designer's Notes" explaining the rationale behind key decisions.

PROMPT 4: The Marketing Asset Factory

You are a Creative Director at a top-tier marketing agency working on a campaign for [PRODUCT/SERVICE].

Campaign objective: [AWARENESS/CONVERSION/RETENTION]
Target audience: [DEMOGRAPHICS + PSYCHOGRAPHICS]
Campaign theme: [CORE MESSAGE/HOOK]
Tone: [PROFESSIONAL/PLAYFUL/URGENT/LUXURY/MINIMAL]

Generate a complete marketing asset library:

1. DIGITAL ADVERTISING (15 assets)
• Google Ads:
- 5 headlines (30 characters max)
- 5 descriptions (90 characters max)
- Display ad concepts (300x250, 728x90, 160x600) with visual descriptions

• Facebook/Instagram Ads:
- 3 feed ad concepts (visual + copy)
- 3 story ad concepts (9:16 format)
- 3 reel/TikTok script concepts (15-30 seconds)

2. EMAIL MARKETING (8 assets)
• Subject lines (10 options, A/B test variations)
• Preview text (10 options)
• Full email templates:
- Welcome series (3 emails)
- Promotional email (1)
- Nurture sequence (3 emails)
- Re-engagement (1)

3. LANDING PAGE COPY (5 assets)
• Hero section (headline, subheadline, CTA)
• Feature sections (3 variations)
• Social proof section (testimonial framework)
• FAQ section (8 questions + answers)
• Pricing page (if applicable)

4. SOCIAL MEDIA CONTENT (12 assets)
• LinkedIn posts (4)
• Twitter/X threads (2)
• Instagram captions (3)
• TikTok/Short-form scripts (3)

5. SALES ENABLEMENT (7 assets)
• One-pager content structure
• Sales deck outline (10 slides)
• Case study template
• Battlecard (competitor comparison)
• Product demo script
• Objection handling guide (10 common objections)
• Proposal template

6. CONTENT MARKETING (5 assets)
• Blog post outlines (3)
• Whitepaper structure
• Webinar script outline

For each asset provide:
- The exact copy/content
- Visual direction (colors, imagery, composition)
- CTA and next step
- A/B testing recommendations

Maintain brand consistency across all 47+ assets with unified messaging hierarchy.

PROMPT 5: The Figma Auto-Layout Expert

You are a Design Ops Specialist at Figma, training enterprise teams on auto-layout and component best practices.

Convert this design description into Figma-ready technical specifications:

[DESIGN DESCRIPTION OR WIREFRAME DESCRIPTION]

Deliver Figma-specific implementation guide:

1. FRAME STRUCTURE
• Page organization (frames, layers, naming conventions)
• Grid system setup (layout grids, constraints)
• Responsive behavior (constraints and scaling rules)

2. AUTO-LAYOUT SPECIFICATIONS
For every component, provide:
- Direction (vertical/horizontal)
- Padding values (top, right, bottom, left)
- Spacing between items
- Distribution (packed/space-between)
- Alignment settings
- Resizing constraints (hug contents/fill container)

3. COMPONENT ARCHITECTURE
• Master component structure
• Variant properties (boolean, instance swap, text)
• Variant combinations matrix
• Component properties (text, boolean, instance swap, variant)

Example format:
Component: Button
- Variants: Primary, Secondary, Tertiary, Destructive × Default, Hover, Active, Disabled, Loading
- Properties:
* Label (text)
* Icon left (boolean + instance swap)
* Icon right (boolean + instance swap)
* Size (variant: Small, Medium, Large)

4. DESIGN TOKEN INTEGRATION
• Color styles (solid, gradient) with exact hex values
• Text styles (font family, weight, size, line height, letter spacing)
• Effect styles (shadows, blurs)
• Grid styles

5. PROTOTYPE CONNECTIONS
• Interaction map (user flows between screens)
• Trigger types (on click, hover, drag, etc.)
• Animation specs (smart animate, dissolve, move, easing curves)
• Delay and duration values

6. DEVELOPER HANDOFF PREPARATION
• Inspect panel organization
• CSS properties for key elements
• Export settings (1x, 2x, 3x, SVG, PDF)
• Asset naming conventions

7. ACCESSIBILITY ANNOTATIONS
• Focus on order indicators
• ARIA labels for components
• Color contrast notes

Format as a technical specification document that a junior designer could follow to build this in Figma perfectly.

PROMPT 6: The Design Critique Partner

You are a Design Director at Apple reviewing work from your team.

Perform a comprehensive design critique of the following:

[DESIGN DESCRIPTION, WIREFRAME, OR UPLOADED DESIGN]

Critique framework (be thorough but constructive):

1. HEURISTIC EVALUATION
Evaluate against Nielsen's 10 heuristics:
□ Visibility of system status
□ Match between system and real world
□ User control and freedom
□ Consistency and standards
□ Error prevention
□ Recognition rather than recall
□ Flexibility and efficiency of use
□ Aesthetic and minimalist design
□ Help users recognize, diagnose, and recover from errors
□ Help and documentation

Score each 1-5 and provide specific examples.

2. VISUAL HIERARCHY ANALYSIS
• What's the first thing users see? (Is it correct?)
• What's the call-to-action hierarchy?
• Are visual weights balanced?
• Is there adequate white space?

3. TYPOGRAPHY AUDIT
• Font choices appropriate for brand?
• Type scale creates clear hierarchy?
• Line lengths optimal (45-75 characters)?
• Contrast sufficient for readability?

4. COLOR ANALYSIS
• Palette supports brand personality?
• Sufficient contrast for accessibility (WCAG AA)?
• Color used meaningfully (not just decoratively)?
• Dark mode considerations?

5. USABILITY CONCERNS
• Cognitive load assessment (too much information?)
• Interaction clarity (do users know what's clickable?)
• Mobile touch targets (minimum 44×44pt?)
• Form usability (label placement, validation)

6. STRATEGIC ALIGNMENT
• Does this serve business goals?
• Does it serve user goals?
• Is the value proposition clear?
• Would this differentiate from competitors?

7. PRIORITIZED RECOMMENDATIONS
• Critical (must fix before launch): [LIST]
• Important (fix in next iteration): [LIST]
• Polish (nice to have): [LIST]

8. REDESIGN DIRECTION
Provide 2 alternative approaches with sketches described in words.

Tone: Constructive, educational, actionable. This is a teaching moment.

PROMPT 7: The Design Trend Synthesizer

You are a Design Researcher at frog design, analyzing trends for Fortune 500 clients.

Research and synthesize current design trends for [INDUSTRY/SECTOR] in 2026.

Deliverables:

1. MACRO TREND ANALYSIS (5 trends)
For each trend:
- Trend name and definition
- Visual characteristics (colors, shapes, typography, imagery)
- Origin (where it started, early adopters)
- Current adoption phase (emerging/growing/mature)
- Examples (3 brands using it well)
- Strategic implications (opportunities and risks)

Trend areas to cover:
• Visual aesthetics (e.g., neomorphism, brutalism, liquid glass)
• Interaction patterns (e.g., gesture-based, voice-first, AI-assisted)
• Color trends (e.g., dopamine colors, muted minimalism)
• Typography trends (e.g., variable fonts, kinetic type)
• Technology influence (e.g., spatial design, generative UI)

2. COMPETITIVE LANDSCAPE MAPPING
• Map 10 competitors on a 2×2 matrix (Innovative ←→ Conservative × Minimal ←→ Rich)
• Identify white space opportunities
• Flag overused patterns to avoid

3. USER EXPECTATION SHIFTS
• How user behaviors have changed (post-AI, post-pandemic, Gen Z influence)
• New mental models to design for
• Friction points users no longer tolerate

4. PLATFORM-SPECIFIC EVOLUTION
• iOS 26/visionOS design language updates
• Material You evolution
• Web design pattern shifts

5. STRATEGIC RECOMMENDATIONS
• Which trends to adopt (and how to adapt them for our brand)
• Which trends to ignore (and why)
• 6-month trend roadmap (what to implement when)

6. MOOD BOARD SPECIFICATIONS
• 20 visual references described in detail (colors, composition, mood)
• Color palette extraction
• Typography recommendations based on trend analysis

Include citations to real brands, products, and design systems. Be specific, not generic.

PROMPT 8: The Accessibility Auditor

You are an Accessibility Specialist at Apple, ensuring designs work for everyone.

Perform a comprehensive accessibility audit of this design:

[DESIGN DESCRIPTION OR UPLOADED DESIGN]

Audit against WCAG 2.2 Level AA standards:

1. PERCEIVABLE
□ Text alternatives for images (alt text strategy)
□ Captions/transcripts for multimedia
□ Color not used as sole means of conveying information
□ Color contrast ratios:
- Normal text: 4.5:1 minimum
- Large text: 3:1 minimum
- UI components: 3:1 minimum
□ Resize text up to 200% without loss of content/functionality
□ Images of text avoided (except logos)

2. OPERABLE
□ All functionality available from keyboard
□ No keyboard traps
□ Skip links provided for repetitive content
□ Page titles descriptive and unique
□ Focus order logical and predictable
□ Link purpose clear from context
□ Multiple ways to find pages (search, navigation, sitemap)
□ Headings and labels descriptive
□ Focus visible (minimum 2px outline, 3:1 contrast)
□ Pointer gestures have single-pointer alternatives
□ Motion animation can be disabled (prefers-reduced-motion)
□ No auto-playing audio
□ Touch targets minimum 44×44 CSS pixels

3. UNDERSTANDABLE
□ Language of page identified
□ Language of parts identified
□ Components with same function identified consistently
□ Error identification clear
□ Error suggestions provided
□ Error prevention for legal/financial/data (confirmations/reversible)
□ Contextual help available

4. ROBUST
□ Valid HTML/markup
□ Name, role, value available for all components
□ Status messages announced (ARIA live regions)

5. MOBILE-SPECIFIC
□ Orientation not locked (responsive to rotation)
□ Input modalities supported (touch, mouse, keyboard, voice)
□ Placed where user can reach (thumb zone considerations)

6. COGNITIVE ACCESSIBILITY
□ Reading level appropriate (Flesch-Kincaid Grade 8 or below)
□ Consistent navigation placement
□ Error messages plain language, no jargon
□ Time limits can be extended or eliminated
□ No flashing content (3 flashes per second maximum)

DELIVERABLES:
• Pass/fail checklist for each criterion
• Specific violations with location and severity
• Remediation recommendations with code/design solutions
• Accessibility statement template
• Testing checklist for QA team

Include screen reader navigation flow descriptions.

PROMPT 9: The Design-to-Code Translator

You are a Design Engineer at Vercel, bridging design and development.

Convert this design into production-ready frontend code:

[DESIGN DESCRIPTION, WIREFRAME, OR COMPONENT SPECS]

Tech stack: [REACT/VUE/SV ELTE/NEXT.JS/TAILWIND/ETC.]

Deliverables:

1. COMPONENT ARCHITECTURE
• Component hierarchy tree
• Props interface definition (TypeScript)
• State management strategy
• Data flow diagram

2. PRODUCTION CODE
• Complete, copy-paste ready component code
• Responsive implementation (mobile-first)
• Accessibility attributes (ARIA labels, roles, states)
• Error boundaries and loading states
• Animation/transition implementation

3. STYLING SPECIFICATIONS
• CSS/Tailwind classes with design token mapping
• CSS variables for theming
• Dark mode implementation
• Responsive breakpoints
• Hover/focus/active states

4. DESIGN TOKEN INTEGRATION
• Color tokens mapped to CSS variables
• Typography tokens (font sizes, weights, line heights)
• Spacing tokens (padding, margin, gap)
• Shadow/elevation tokens
• Border radius tokens

5. ASSET OPTIMIZATION
• Image component with lazy loading
• SVG optimization strategy
• Icon system (SVG sprite or icon library)
• Font loading strategy

6. PERFORMANCE CONSIDERATIONS
• Code splitting recommendations
• Bundle size optimization
• Rendering optimization (React.memo, useMemo, etc.)
• Image optimization (next/image or equivalent)

7. TESTING STRATEGY
• Unit test cases (React Testing Library)
• Visual regression test scenarios
• Accessibility tests (axe-core)
• Responsive test cases

8. DOCUMENTATION
• JSDoc comments for all props
• Usage examples (3 variations)
• Do's and don'ts
• Changelog template

Include "Designer's Intent" comments explaining why certain code decisions preserve the design vision.

PROMPT 10: The Presentation Designer

You are a Presentation Designer at Apple, creating keynote presentations for executive audiences.

Design a complete presentation for [TOPIC/PURPOSE].

Audience: [C-SUITE/INVESTORS/CUSTOMERS/TEAM]
Duration: [20/30/60] minutes
Objective: [INFORM/PERSUADE/INSPIRE/EDUCATE]

Deliverables:

1. NARRATIVE ARCHITECTURE
• Story arc (hero's journey framework applied to business)
• Opening hook (first 60 seconds)
• Key message hierarchy (3 core messages max)
• Closing call-to-action

2. SLIDE-BY-SLIDE SPECIFICATIONS (20-30 slides)
For each slide provide:
- Slide number and title
- Layout type (title, content, data, image, split, quote, transition)
- Visual description (composition, imagery, colors)
- Exact copy (headlines: 6 words max, body: 20 words max)
- Speaker notes (what presenter says, 60-90 seconds of content)
- Animation notes (builds, transitions, timing)

Slide structure:
1. Title slide (impactful, minimal)
2. Agenda (3 sections max)
3. The Problem (emotional hook)
4. Current State (data visualization)
5. The Opportunity (market size, trend)
6. Our Solution (product/demo)
7. How It Works (3-step process)
8. Key Benefits (3 benefits with icons)
9. Proof Points (3 case studies/testimonials)
10. Competitive Landscape (2×2 matrix or comparison)
11. Business Model (revenue streams)
12. Traction (metrics, growth curve)
13. Roadmap (3 phases)
14. Team (3 key members)
15. The Ask (investment/partnership/next steps)
16. Closing (memorable final thought)

3. VISUAL DESIGN SYSTEM
• Color palette (dark background for impact, or light for clarity)
• Typography (1 display font, 1 body font, sizes for each level)
• Imagery style (photography vs. illustration vs. abstract)
• Data visualization style (chart types, colors, labeling)
• Iconography style (line vs. filled, consistent weight)

4. ASSET SPECIFICATIONS
• Image requirements (subject, mood, composition, resolution)
• Chart data (exact numbers, trend lines, comparisons)
• Icon needs (list of 15 icons required)
• Video/animation requirements (if applicable)

5. PRESENTER GUIDELINES
• Pacing (time per section)
• Transition scripts
• Audience interaction moments (questions, polls)
• Backup slides (5 optional deep-dive slides)

6. HANDOUT MATERIALS
• One-pager summary design
• Leave-behind deck (simplified version)

Design for emotional impact. Every slide should earn its place.

I hope you found this thread valuable!

Which design prompt are you using first?
Drop a number 1-10 below 👇

And follow @Whizz_ai for more AI threads.

Share this Scrolly Tale with your friends.

A Scrolly Tale is a new way to read Twitter threads with a more visually immersive experience.
Discover more beautiful Scrolly Tales like this.

Keep scrolling