With funding at an all-time low, they basically, through scope creep, invented a whole new ship asset to sell as a JPEG (not designed, not built, not in the game - probably never). Complete with a snazzy commercial (not even kidding).
In case you weren't aware, there are literally dozens of ships sold as JPEGs from YEARS ago which are neither designed, built - nor in the game. So they're create new ones to sell, in order to cover the engineering costs of ones they previously sold.
It's a FACT.
Those whales are a special kind of stupid.
By latest metrics, about 175 whales bought the Kraken with warbonds (new cash money) @ $1,400.
And they *claim* (it's bs) to have 2M backers.
Basically, Star Citizen is where it has been since 2016 whereby a few whales are paying for those who don't pay anything anymore or who just have a base package.
This is the standard model for F2P games; except those are COMPLETED products.
When the final end comes, it's going to be all kinds of hilarious because it hasn't occurred to whales yet that it's NOT a sustainable model.
Especially when you have about 450 people working worldwide and you have a rumored monthly burn rate of approx $4m.
Something's gotta give.
Which explains the quiet exits by key personnel, the inability to hire top talent, the unrelenting and repetitive cash grabs like this etc.
You can't fix stupid, but you can certainly laugh at it.
As gamers, we rave and rant about DLC, micro-transactions etc. This despite the fact that according to financial metrics, the publishers and devs engaged in those are making MILLIONS of Dollars from it. Which means most gamers don't mine at all.
But they have FINISHED products.
As I wrote in my latest article (updated), Star Citizen is not only NOWHERE near completion, but it stands 0% chance of EVER getting completed. Precisely as I stated back in July 2015 - which was almost 3.5 yrs ago & 8 months after it was due in Nov 2014
It's not about wanting it to fail (it has, and that's a foregone conclusion if you've been paying attention) or raising doom & gloom. The FACTS are all there. They don't have money to sustain anything to completion, so this is how they keep doing it to stick around a bit longer.
If this game were still on Kickstarter, and we didn't have an insight to all of this, like ALL the failed games on KS, we would be reading update after update about "stuff", while not knowing precisely what is going on behind the scenes.
But as time has dragged on, amid all the lies and bs, we know that they have to keep milking whales in order to keep going. Which precisely explains why we keep seeing stuff like this.
Imagine if they didn't have about 200 whales who have been giving them money these past years.
Because most of these whales already have most - if not all of the ships already sold - that's why they have to keep creating new ships like the Kraken, while adding to scope creep and engineering debt that is highly unlikely to ever be paid back in terms of releasing.
As these things go, even though less and less are paying attention to the game, let alone playing it, the dedicate mob of "dreamers" are the ones cheering the whales on because they KNOW what the alternative is if those guys stop buying into the bs.
There is no other way to say it, and I don't (that would imply that I ever did) care what anyone thinks, this is an absolute SCAM. It's no different from predatory lenders, or those cashing govt. aid checks so the recipients can go buy drugs & booze.
You think that's harsh? OK, we have literally DOZENS where this came from.
There are more like this than you could imagine. And no, these aren't jokes or anything of the sort. We've read about divorces, some guy selling his farm to "pledge" and "invest" in the game etc.
And just LAST week, Chris went on stage and - again - basically INCESSANTLY LIED about the state of the game. The same thing he has done year after year.
That much-touted 3.3 which I wrote about and said would NEVER live up to the hype they pitched the 18 months ago? As of TODAY, they didn't even come close.
Aside from the fact that the build they were showing at CitizenCon didn't even have the much touted OCS enabled, the current test build has it enabled, and it is nigh UNPLAYABLE.
And it has a new ship which was NEVER in the game's design. They sold that during the show.
Currently, it's in WORSE shape than the much touted 3.0 before it, and which they dumped 12/23/17 because they had sold NEW vehicles for barren planets (which debut in that build).
As of yesterday, the dev schedule looks like this.
And there are backers who TOTALLY believe that 3.3, 3.3.5 (split from the former) and 3.4, are ALL totally coming out in Q4/2018 (which ends in 9.5 weeks)
And none of what I've written is hating, trolling, or hyperbole. It's all 100% FACTS.
And that's Star Citizen as it exists today whereby about 200 whales are keeping the lights on, despite the fact that over in the UK, as per 2017 financials, the companies are INSOLVENT.
My Oct article has a detailed section on latest UK financials.
Filings for the parent co, CIG are still past due - for which they are incurring fees. I already guess they wouldn't file until Q4 whale call ends because we know what it's going to show
When you consider how many credible teams could have made a good number of actual GAMES for $200m, it's enough to make any reasonable person wonder wtf is going on.
It's an absolute SCAM, and there's no other way to put it.
And just like the past THREE CitizenCons before this, SQ42 is totally coming though. Honest.
That they're now trying to shove out an EPISODE of SQ42 using the crappy engine they have, is going to be the height of hilarity if it ever happens.
If you are into data analytics, pattern recognition, and heuristics, dive in. And if you think those numbers are just too "clean"; then yes, we know the funding chart is bs, but we don't know to what extent.
I am back to writing aggregated blogs again because I have found a new worthy cause that's filled with intrigue, corruption, abuse, racism, and plundering of a Web3 DAO that went from a $1b cap to $300M in less than 1yr amid a cratered token.
Once again, I have the receipts.
As with the Star Citizen (that's still not a finished game btw - 11 yrs + $600M later) blog series that hit all the headlines and which sparked a media frenzy, including from Forbes and others, my series on @apecoin DAO will take the same periodic format.
@apecoin This time around, instead of starting from the beginning and rolling down to the last blog where I was proven beyond a reasonable doubt that the project was FUBAR, I am going to start from present, roll through the history, identify all the players involved, and connect all dots.
Days ago, the Special Council decided to - against procedures and in a blatant conflict of interest, decided to create an interdependent set of AIPS involving the creation of ApeChain via Polygon.
1/
The Special Council is never allowed to do this. Ever. Instead, not only did they author a bidzdev AIP to fund the Polygon AIP, but they're literally pretending that they aren't connected - despite irrefutable evidence.
Here is the first AIP, the Polygon one authored by @sandeepnailwal
Always amuses me that, almost 30 yrs since my first game, Battlecruiser 3000AD (aka BC3K), was released by Take Two, that it's still the go-to comparison for any team making an all-encompassing massive scope space game. Graphics aside, they ALL hit the same wall that I did.
When you build a massive space game, your #2 problem (with #1 being the tech to power it) is going to be how to populate it; and not just because you can, but because of what the game requires. And content repetition is the primary problem.
Every single massive scope space game that has attempted anything of the sort, has run into the same problem with content creation. No Man's Sky, Elite Dangerous, X series etc. all ran into the same thing because procgen can only go so far.
Well don't look now, but SQ42 no longer has a release date. Wait till you see Chris's response in an AMA on the game's 8th (it's actually 9, but whose counting?) anniversary.
So there's a new Star Citizen controversy brewing and which various parties are diving into. I haven't done much digging, so I will just provide some of my own thoughts.
First of all, I want to make this clear - again...
Star Citizen devolved into an absolute scam years ago. The basis for the scam is that the creators and primaries were busy focused on unjust enrichment by taking money out of the project, rather than putting money into it. This has gone on for years now.
To the extent that not only have they done shady financial things like building a corp with backer money, then selling back that corp to themselves, but also taking out large sums from the venture, even as they run out of money year after year.
For context, you'd have to do some catching up on my tweets since this fiasco started. To be clear, as a veteran game dev for 30+ yrs, as I see it, this battle was a long-time in the making, and needed to be waged.
Though some of my peers & colleagues in the biz are hesitant to publicly opine given the parties involved, my view is that with all the confusion as to the merits of the matter and what it means to gamers and game devs, this discussion is worth having cuz feelz aren't relevant.
To get started, this is what I said on 08/13 when news of the lawsuit went public, and which goes back to what I just stated in the first tweet of this thread.