This vertical STG from CHIME nails the bread-and-butter aspects of J-PC doujin shooters--more polished than usual.
-Great BGM from KID (of Final Crisis fame)
-Fun boost/weapon systems
-Smooth difficulty curve
Though published by eroge firm Youentai, Metal Force's the work of a rather unknown studio called CHIME; its developers might have helped develop Final Crisis.
Macross-like story aside, expect a robust vertical STG with audiovisuals pushing the PC-98's limits. Its composer, Daisuke Takahashi (KID), also worked on Final Crisis!
-We get the captain's hobby, but not the operator's? I suppose listing her measurements was mandated by the publisher.
-Twitter's video scaler really doesn't like 640x400 16-color footage, judging by the thumbnail artifacts.
Now, let's move on
If you plan on playing Metal Force, make sure to enable or hook up the SpeakBoard sound device! The game requires it.
As the game has a rank system and horizontal scrolling space, it's harder than it looks.
(There's even more impressive late-era showpieces than this game.)
Also, those voice samples!
-Enemy waves are more capricious
-Music gets more dire and rhythmic
-You have to decide which weapon goes first as the deaths pile up
-Screen-spanning fire out the wazoo
With the right settings, Metal Force ranges from easy to brutal.
One nice feature: from the config menu, you can select which stage to start from. Got as far as I did? You can choose to start there!
I forget if other PC-98 shooters have anything similar. Hmm.