Discover and read the best of Twitter Threads about #pasokonsunday

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This #PasokonSunday, it's a PC-88 golf game couple: Computer the Golf & Golf Island!

With the former's English fan patch from @GeofrontTeam, it's never been easier to experience Falcom's pre-Ys/-RPG period, let alone Tecno Soft's early PC games. It's digital golf for the masses!
I know, neither look as exciting as Shin Sex 2: The Sequel to the Motion Picture, but look at it this way:

Falcom & Tecno Soft got folks skipping the golf club a year before Nintendo. Why spend possibly *millions* of yen on a club membership when a PC & game went for way less?
If anything, Nintendo's Golf from 1984 owes part of its design to earlier J-PC golf titles like these. Satoru Iwata was still making PC games up through '83, after all, & he's the coder behind so many early Famicom releases.

Both games would have been very appealing until then.
Read 14 tweets
So, whenever talk about Tower of Druaga's community guides from the '80s comes up, I struggle to find good primary sources for that trend. After all, either arcades trashed those books/boards years after Druaga's peak, or they became private heirlooms.

Then comes this tweet!
Another example, this time for the console ports. It's neat how this game, with all its inscrutable traps & tricks, spawned a grassroots strategy guide scene. (Arguably less cool how it heralded an age of games only fun when using said strategy guides.)

This user points out the ubiquity of similar guides anywhere you'd find a Druaga cab, even ones in English! It's this "help a stranger help you" attitude, predating the Web even, that influenced the Souls series & others with similar kinds of mysteries.

Read 15 tweets
This #PasokonSunday, it's time for PC-98 recommendations charts!

It's been forever since I promised these, but they're finally happening. 5 infographics, 84 selections, 12700069420 hours in MS Paint.

So many games you can pick up & try right now, listed with icons & quick info!
Pt 2: action, xRPGs, and shooters!

Quick facts on these reccographics:
•Nearly all games are SFW
•Most games require relatively little set-up thanks to pre-made images/emulators
•Twitter's crop changes probably messed up how these look—apologies in advance

Spread 'em around!
My usual emulation path:
•Windows users can buy some games from @project_egg & emulate that way
•RetroArch now has solid PC-98 emulation via Neko Project II—you’ll need to find ROM/font files and the games somewhere on Internet Archive
•Archive also has a Neo Kobe emulator pak
Read 9 tweets
This #PasokonSunday, let's de-stress with some Metal Force on PC-98!

This vertical STG from CHIME nails the bread-and-butter aspects of J-PC doujin shooters--more polished than usual.

-Great BGM from KID (of Final Crisis fame)
-Fun boost/weapon systems
-Smooth difficulty curve
YouTube longplay for Metal Force butchers its resolution/video quality, so I'll upload the lengthy intro here for now.

Though published by eroge firm Youentai, Metal Force's the work of a rather unknown studio called CHIME; its developers might have helped develop Final Crisis.
As KEYNES BLACK, a typical arcade sci-fi ace dude, it's on you to stop an enemy invasion of Earth.

Macross-like story aside, expect a robust vertical STG with audiovisuals pushing the PC-98's limits. Its composer, Daisuke Takahashi (KID), also worked on Final Crisis!
Read 9 tweets

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