- Added 11 million DAUs (up 5% from Q4, 20% YoY)
- Hints at 30-50% user growth in March
- Revenue up 44% in Q1 (was 58% through end of Feb)
- 75% of DAU's interact with AR daily (up from 70%)
- Arguably best quarter since IPO
investor.snap.com/~/media/Files/…
It re-built ('16-'18) and re-launched ('19) its buggy Android app. Android has 70%+ global market share; hard for Snaps 1:1 messaging network to grow outside iPhones, which are used by ~80% of US teens
They likely have a 10x higher ARPU ceiling than non-US users, and can bring in $10-15b of revenue for Snap based on existing ad products (video, AR, and maps). That revenue will have very high margins.
More here 👇
In March
- Total time spent up 20% MoM (30% in UK and France)
- Time on video/voice calls up 50%
- Time playing with AR lenses up 25%
- Time playing Snap Games 2x'd
- 19% increase in ad swipe-ups, 36% increase in app install ads
forbusiness.snapchat.com/blog/how-snapc…
- $77b market, per Snap
- 43% of DAU’s played Snappables AR games in Q3 ‘18
- Likely opens up over time (Game Kit??)
- Integrates with the ad platform: in-game items, full-screen video ads, full-game sponsorships
- Time spent watching Discover content up 35% YoY
- Time on premium Snap Shows up 2x YoY
- 60+ Shows now reach over 10+ million users
- 50% of Gen Z in US now gets news from Snapchat
- Will Smith filmed a series from his garage, got 15+ million viewers
- Over 4b snaps sent per day (17.5 per user)
- 75% of users interacting with AR daily (up from 70% from Q3)
- Snap’s Desktop Camera daily downloads up 30x
- Time spent playing with AR lenses per day up 85% YoY
The camera is a distribution channel (ads, commerce, content, gaming), one where Snap has a significant advantage due to the camera-based messaging network it built 👇 and the Snapchat cameras high frequency of use
- LOTS of discussion on ad optimizations (for purchase, installs, pixel tracking, advanced bidding, campaign management)
- Revenue that included pixel targeting up 2x YoY
- Direct response revenue up 2x YoY, now over 50% of revenue (was in beta thru late '18)
- Launched web-based AR ad builder
- Sales team doubling down gaming, home media, e-comm, and CPG
- Upfront commitments for 2020 are up 2x from 2019
- Hints at further opening up API’s both its video and AR advertising platforms
- 120 new partner apps (added 150 in Q4)
- 15 partners in iOS Top 100 in January
- YOLO at 10m MAUs
- Snap Kit MAUs up 75% in Q1 (had 100m in Q3 )
We'll likely see startups continue building on Snap's rails 👇
If you squint, Snapchat camera lenses are ARs equivalent to mobile apps. A generation of 229 million early adopters play with them over three minutes per day, and over 165k were created in Q1 (highest ever).
- Users up to 239m, 4% QoQ (18% YoY)
- Revenue was up 15% YoY through Apr 19th (up 48% in Q1), 11% last week
- $2.1b in cash on-hand, access to $1b line of credit
Overall, still lots of uncertainty on what exact user and revenue numbers will look like in Q2