Today: 'The Work of Postcolonial Game Studies in the Play of Culture’ by @sorayamurray
olh.openlibhums.org/articles/10.16…
It’s one of the most thorough surveys of what postcolonial game scholarship actually does and why it matters.
“You think [pop culture artifact] is cool and progressive but here’s how it reinforces [capitalism/sexism/militarism]’.
Mic drop. Critical work done.
Instead of rejecting this view Murray uses this provocation as a starting point for her article.
Things like colonial maps, fog of war etc. discussed yesterday.
We want ‘product reviews’ not complicated subtle essays on games’ nuanced relationship to power.
Quantifiable outputs, performance ratings: The whole neoliberalism shenanigans.
There’s the risk that “critical cultural interventions into games do nothing beyond their own performance of the radical, hip, perhaps the politically right-minded—but without any substantive change.”
1) spoon feed suggestions on how to make a game (we should trust devs's critical ability to do so themselves!)
2) make value judgments about whether a game is “good”.
But analysis can intercept public debate & apply pressure towards public good
It's an “ongoing commitment to social awareness and self-reflexivity within the larger context of understanding one’s self as a part of a public sphere”.
We can sabotage the idea that there are singular answers to global problems while affirming our existence as ‘planetary creatures’ living with contradictions.