Today: Playing Subaltern: Video Games and Postcolonialism by @Prosperoscell.
It takes us to postcolonial game studies. How does colonialism infiltrate games? And how does it affect Indian players?
journals.sagepub.com/doi/abs/10.117…
1) Postcolonialism: this refers to the interaction between imperial culture and the complex of indigenous cultural practices.
Think of war names like the “Great Game”, “playing fields of Eton” etc. In Age of Empire or Tropico, players are involved in colonialism and possession.
Games and warfare are very entangled.
Maps are key facilitators of action.
But there are glitches. Glitches which western audiences and game scholars often fail to acknowledge.
There ARE games where protesting against British colonisers is possible…
But, structurally, it uses mechanics that use the same power fantasy.
They perform sth called orientalism.
“Images of the orient are always being manufactured and only represent things that colonial imperialism wishes to show and see”.
Games use it a lot.
So, like, how Europe wants to see the East.
This was a bit long but I think it's worth stressing 3 takeaways for game devs who are thinking of challenging colonialism in their games.
2) making marginalised “Others” playable isn’t good enough either because it sets you up for identity tourism
3) rethink spaces, maps & logics.